Re: Waves...

Date : Thu, 28 Sep 2006 17:34:15 -0700
To : XSI(at)Softimage.COM
From : Bradley Gabe <withanar(at)stanwinston.com>
Subject : Re: Waves...
See, Eric knows that any look achieved in a big budget film, requiring a
dozen R&D guys writing custom software costing millions of dollars over
16 months... will, within a week of the film's release, be expected for
him to replicate on a 10 day solo project for a local telephone company
commercial.

Moore's Law? Hah! Moore's Revenge!

> That looks great!
> 
> How are they doing the shading on those big wave water crash spray 
> things?  It's like particle-cloud-meets-ambient-occlusion-and-SSS... 
> like ILM's splash-spray shots during the capsizing of Poseidon.
> 
> Can we get close to that look yet w XSI particles?  I'm sure there's a 
> cheated way to pull that off that doesn't involve raytracing or volumic 
> shaders.  Anyone hear of any fast shaders for that?
> 
> -Eric
> 
> 
> ----- Original Message ----- 
> From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
> To: <xsi(at)Softimage.COM>
> Sent: Thursday, September 28, 2006 6:44 PM
> Subject: Waves...
> 
> 
> > Here's some cool work from our sister studio up north.  Probably the 
> > best CG
> > Waves to date.  Guilliame, was it you that was working on a wave??  A 
> > little
> > inspiration there for ya if it was you.
> >
> > http://www.apple.com/trailers/sony_pictures/surfsup/
> >
> > -- 
> > Meng Yang Lu
> > Rigging/FX TD
> > Sony Cinematic Solutions Group
> > 
> 
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  • Follow-Ups:
  • References:
    • Waves...
      • From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
    • Re: Waves...
      • From: "Eric Deren" <eric(at)dzignlight.com>

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