See, Eric knows that any look achieved in a big budget film, requiring a
dozen R&D guys writing custom software costing millions of dollars over
16 months... will, within a week of the film's release, be expected for
him to replicate on a 10 day solo project for a local telephone company
commercial.
Moore's Law? Hah! Moore's Revenge!
> That looks great!
>
> How are they doing the shading on those big wave water crash spray
> things? It's like particle-cloud-meets-ambient-occlusion-and-SSS...
> like ILM's splash-spray shots during the capsizing of Poseidon.
>
> Can we get close to that look yet w XSI particles? I'm sure there's a
> cheated way to pull that off that doesn't involve raytracing or volumic
> shaders. Anyone hear of any fast shaders for that?
>
> -Eric
>
>
> ----- Original Message -----
> From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
> To: <xsi(at)Softimage.COM>
> Sent: Thursday, September 28, 2006 6:44 PM
> Subject: Waves...
>
>
> > Here's some cool work from our sister studio up north. Probably the
> > best CG
> > Waves to date. Guilliame, was it you that was working on a wave?? A
> > little
> > inspiration there for ya if it was you.
> >
> > http://www.apple.com/trailers/sony_pictures/surfsup/
> >
> > --
> > Meng Yang Lu
> > Rigging/FX TD
> > Sony Cinematic Solutions Group
> >
>
> ---
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