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Using nothing but a toothpick cause of budget constraints... Go Eric!!!
-Lu
On 9/28/06, Bradley Gabe <
withanar(at)stanwinston.com> wrote:See, Eric knows that any look achieved in a big budget film, requiring a
dozen R&D guys writing custom software costing millions of dollars over 16 months... will, within a week of the film's release, be expected for him to replicate on a 10 day solo project for a local telephone company
commercial.
Moore's Law? Hah! Moore's Revenge!
> That looks great! > > How are they doing the shading on those big wave water crash spray > things? It's like particle-cloud-meets-ambient-occlusion-and-SSS...
> like ILM's splash-spray shots during the capsizing of Poseidon. > > Can we get close to that look yet w XSI particles? I'm sure there's a > cheated way to pull that off that doesn't involve raytracing or volumic
> shaders. Anyone hear of any fast shaders for that? > > -Eric > > > ----- Original Message ----- > From: "Meng-Yang Lu" <ntmonkey(at)gmail.com
> > To: <xsi(at)Softimage.COM> > Sent: Thursday, September 28, 2006 6:44 PM > Subject: Waves... > > > > Here's some cool work from our sister studio up north. Probably the
> > best CG > > Waves to date. Guilliame, was it you that was working on a wave?? A > > little > > inspiration there for ya if it was you. > > > >
http://www.apple.com/trailers/sony_pictures/surfsup/ > > > > -- > > Meng Yang Lu > > Rigging/FX TD > > Sony Cinematic Solutions Group > > > > --- > Unsubscribe? Mail
Majordomo(at)Softimage.COM with the following text in body: > unsubscribe xsi
--- Unsubscribe? Mail Majordomo(at)Softimage.COM
with the following text in body: unsubscribe xsi
- References:
- Waves...
- From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
- Re: Waves...
- From: "Eric Deren" <eric(at)dzignlight.com>
- Re: Waves...
- From: Bradley Gabe <withanar(at)stanwinston.com>
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