Re: Hair pre-processing

Date : Fri, 29 Sep 2006 10:12:07 +0200
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: Hair pre-processing
>So if think the answer is positive only if someone in your studio know those things and is available...
you can replace the first "if" by "I" if you want :-p...

On 9/29/06, guillaume laforge <guillaume.laforge.3d(at)gmail.com> wrote:
I ask for something similar some weeks ago. Here is Guy Rabiller answer :

Afaik you'll have to write your own shader for this.
Then  a geometry shader to import back the hairs.
The added benefit is that you can finely control how they are imported,
you can adjust the width along the strand with a curve for instance, the
interpolation, etc..
--
guy rabiller | 3d technical director (at) LaMaison


So if think the answer is positive only if someone in your studio know those things and is available...

--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/



On 9/29/06, Michael Bentitou <michaelb(at)hybride.com> wrote:

Is there any way to cache the 'hair pre-processing' and 'hair generation boxes' when previewing/rendering ?

 

I have 15 hair objects with a fair amount on each of them and they're all static – no dynamics. It takes a pretty long time doing the pre-process. I have 4 passes in the scene so logically I should be able to process the scene once so the other passes can read from the cache instead of re-reprocessing everything.

 

Is there any way to do this ?

 

-=mb.

 







--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/

Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.