RE: T2S Shaders and hidden lights...

Date : Fri, 29 Sep 2006 06:08:59 -0400
To : XSI(at)Softimage.COM
From : Christian Rittener <christian_lists(at)b-cosmos.com>
Subject : RE: T2S Shaders and hidden lights...
Title: Message
Yes, but it seems to only happen after a certain level of complexity has been introduced in the scene. If you try your basic cube and light(s) example, it seems to work OK. I just wrote to Tek2Shoot about it. Hopefully, they'll release a new version without this very annoying bug.
 
Christian Rittener
B-cosmos
 
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Steve Parish
Sent: September 28, 2006 18:07
To: XSI(at)Softimage.COM
Subject: T2S Shaders and hidden lights...

Not sure if this is just me, but it appears that the T2S shaders dont comply to a lights visibility..

You can get round this by overriding the lights diffuse and specular, but it can get pretty hairy with lots of passes and hidden lights around!


Has anyone else found this to be true? Aahhhh the joys of debuggin scenes :)
--
STEVE PARISH
3D GENERALIST







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