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Title: Message
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Yes, but it seems to only happen after a certain level of complexity has
been introduced in the scene. If you try your basic cube and light(s) example,
it seems to work OK. I just wrote to Tek2Shoot about it. Hopefully, they'll
release a new version without this very annoying bug.
Christian Rittener
B-cosmos
-----Original Message----- From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Steve Parish Sent: September 28, 2006 18:07 To:
XSI(at)Softimage.COM Subject: T2S Shaders and hidden
lights...
Not sure if this is just me, but it appears that
the T2S shaders dont comply to a lights
visibility..
You can get round this by overriding the lights diffuse
and specular, but it can get pretty hairy with lots of passes and hidden
lights around!
Has anyone else found this to be true? Aahhhh the
joys of debuggin scenes :)
--
STEVE PARISH 3D GENERALIST
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