Merci Guillaume – et
Guy! I guess I missed the post a few weeks back then. I’ll try to bribe our
programmer now ;-)
-=mb.
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of
guillaume laforge
Sent: Friday, September 29, 2006
4:09 AM
To: XSI(at)Softimage.COM
Subject: Re: Hair pre-processing
I ask for something similar some weeks ago. Here is
Guy Rabiller answer :
Afaik you'll have to write
your own shader for this.
Then a geometry shader to import back the hairs.
The added benefit is that you can finely control how they are imported,
you can adjust the width along the strand with a curve for instance, the
interpolation, etc..
--
guy rabiller | 3d technical director (at) LaMaison
So if think the answer is positive only if someone in your studio know those
things and is available...
--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/
On 9/29/06, Michael Bentitou <michaelb(at)hybride.com> wrote:
Is there any way to cache the 'hair pre-processing'
and 'hair generation boxes' when previewing/rendering ?
I have 15 hair objects with a fair amount on each of
them and they're all static – no dynamics. It takes a pretty long time doing
the pre-process. I have 4 passes in the scene so logically I should be able to
process the scene once so the other passes can read from the cache instead of
re-reprocessing everything.
Is there any way to do this ?
-=mb.