Why spend X on going out and shooting the plates you need, when you can
spend 10X on simulating reality?
> I actually have no idea on how it was acheived. It's probably done
> like how Brad mentioned with tons of money and people. Though, I'm
> sure we're all hoping that it a tool that'll make it to our toolbars
> soon. ;-)
>
> -Lu
>
> On 9/28/06, Andi Farhall <andi(at)clearpost.co.uk> wrote:
> Very nice indeed.
>
> Don't suppose you could roughly fill us in on how it was
> achieved?
>
>
> Andi
>
> ________________________________
>
> From: owner-xsi(at)Softimage.COM on behalf of Meng-Yang Lu
> Sent: Fri 9/29/2006 2:16 AM
> To: XSI(at)Softimage.COM
> Subject: Re: Waves...
>
>
> Using nothing but a toothpick cause of budget
> constraints... Go Eric!!!
>
> -Lu
>
>
> On 9/28/06, Bradley Gabe < withanar(at)stanwinston.com
> <mailto:withanar(at)stanwinston.com> > wrote:
>
> See, Eric knows that any look achieved in a big budget
> film, requiring a
> dozen R&D guys writing custom software costing
> millions of dollars over
> 16 months... will, within a week of the film's
> release, be expected for
> him to replicate on a 10 day solo project for a local
> telephone company
> commercial.
>
> Moore's Law? Hah! Moore's Revenge!
>
> > That looks great!
> >
> > How are they doing the shading on those big wave
> water crash spray
> > things? It's like particle-cloud-meets-ambient-
> occlusion-and-SSS...
> > like ILM's splash-spray shots during the capsizing
> of Poseidon.
> >
> > Can we get close to that look yet w XSI
> particles? I'm sure there's a
> > cheated way to pull that off that doesn't involve
> raytracing or volumic
> > shaders. Anyone hear of any fast shaders for that?
> >
> > -Eric
> >
> >
> > ----- Original Message -----
> > From: "Meng-Yang Lu" <ntmonkey(at)gmail.com >
> > To: <xsi(at)Softimage.COM>
> > Sent: Thursday, September 28, 2006 6:44 PM
> > Subject: Waves...
> >
> >
> > > Here's some cool work from our sister studio up
> north. Probably the
> > > best CG
> > > Waves to date. Guilliame, was it you that was
> working on a wave?? A
> > > little
> > > inspiration there for ya if it was you.
> > >
> > >
> http://www.apple.com/trailers/sony_pictures/surfsup/
> > >
> > > --
> > > Meng Yang Lu
> > > Rigging/FX TD
> > > Sony Cinematic Solutions Group
> > >
> >
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the
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> --
> Meng Yang Lu
> Rigging/FX TD
> Sony Cinematic Solutions Group
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