Re: Waves...

Date : Fri, 29 Sep 2006 17:44:43 +0100
To : XSI(at)Softimage.COM
From : "Axel Akesson" <axel.akesson(at)gmail.com>
Subject : Re: Waves...
Kris,

What is KTR SSS?
You got any links?

Cheers,
Axel Akesson
Freelance Lighting Artist

On 9/29/06, Kris Rivel < kris(at)krisrivel.com> wrote:
Waves are proprietary stuff.  Spray and splashing stuff was done in Houdini.  Pretty insane pipeline for the wave stuff at Sony from what I hear.  I think they are using the KTR sub-surface scattering stuff for RenderMan.

Kris



Bradley Gabe wrote:
Why spend X on going out and shooting the plates you need, when you can
spend 10X on simulating reality?

I actually have no idea on how it was acheived.  It's probably done
like how Brad mentioned with tons of money and people. Though, I'm
sure we're all hoping that it a tool that'll make it to our toolbars
soon. ;-)

-Lu

On 9/28/06, Andi Farhall <andi(at)clearpost.co.uk> wrote:
Very nice indeed.

Don't suppose you could roughly fill us in on how it was
achieved?


Andi

________________________________

From: owner-xsi(at)Softimage.COM on behalf of Meng-Yang Lu
Sent: Fri 9/29/2006 2:16 AM
To: XSI(at)Softimage.COM Subject: Re: Waves... Using nothing but a toothpick cause of budget constraints... Go Eric!!! -Lu On 9/28/06, Bradley Gabe < withanar(at)stanwinston.com <mailto:withanar(at)stanwinston.com> > wrote:

See, Eric knows that any look achieved in a big budget
film, requiring a
dozen R&D guys writing custom software costing
millions of dollars over
16 months... will, within a week of the film's
release, be expected for
him to replicate on a 10 day solo project for a local
telephone company
commercial.

Moore's Law? Hah! Moore's Revenge!

> That looks great!
>
> How are they doing the shading on those big wave
water crash spray
> things? It's like particle-cloud-meets-ambient-
occlusion-and-SSS...
> like ILM's splash-spray shots during the capsizing
of Poseidon.
>
> Can we get close to that look yet w XSI
particles? I'm sure there's a
> cheated way to pull that off that doesn't involve
raytracing or volumic
> shaders. Anyone hear of any fast shaders for that?
>
> -Eric
>
>
> ----- Original Message -----
> From: "Meng-Yang Lu" <ntmonkey(at)gmail.com > > To: <xsi(at)Softimage.COM> > Sent: Thursday, September 28, 2006 6:44 PM > Subject: Waves... > > > > Here's some cool work from our sister studio up north. Probably the > > best CG > > Waves to date. Guilliame, was it you that was working on a wave?? A > > little > > inspiration there for ya if it was you. > > > > http://www.apple.com/trailers/sony_pictures/surfsup/ > > > > -- > > Meng Yang Lu > > Rigging/FX TD > > Sony Cinematic Solutions Group > > > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the
following text in body:
> unsubscribe xsi

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--
Meng Yang Lu
Rigging/FX TD
Sony Cinematic Solutions Group
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  • Follow-Ups:
  • References:
    • Waves...
      • From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
    • Re: Waves...
      • From: "Eric Deren" <eric(at)dzignlight.com>
    • Re: Waves...
      • From: Bradley Gabe <withanar(at)stanwinston.com>
    • Re: Waves...
      • From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
    • RE: Waves...
      • From: "Andi Farhall" <andi(at)clearpost.co.uk>
    • Re: Waves...
      • From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
    • Re: Waves...
      • From: Bradley Gabe <withanar(at)stanwinston.com>
    • Re: Waves...
      • From: Kris Rivel <kris(at)krisrivel.com>

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