Re: Waves...

Date : Fri, 29 Sep 2006 13:21:19 -0400
To : XSI(at)Softimage.COM
From : "Vince Fortin" <vfortin(at)gmail.com>
Subject : Re: Waves...
I once worked on a cg feature where the person in charge wouldn't let us use any real footage at all in our effects.
I don't remember if we did without him noticing.
=P

On 9/29/06, Bradley Gabe <withanar(at)stanwinston.com> wrote:
Why spend X on going out and shooting the plates you need, when you can
spend 10X on simulating reality?

> I actually have no idea on how it was acheived.  It's probably done
> like how Brad mentioned with tons of money and people.  Though, I'm
> sure we're all hoping that it a tool that'll make it to our toolbars
> soon.  ;-)
>
> -Lu
>
> On 9/28/06, Andi Farhall <andi(at)clearpost.co.uk > wrote:
>         Very nice indeed.
>
>         Don't suppose you could roughly fill us in on how it was
>         achieved?
>
>
>         Andi
>
>         ________________________________
>
>         From: owner-xsi(at)Softimage.COM on behalf of Meng-Yang Lu
>         Sent: Fri 9/29/2006 2:16 AM
>         To: XSI(at)Softimage.COM
>         Subject: Re: Waves...
>
>
>         Using nothing but a toothpick cause of budget
>         constraints...  Go Eric!!!
>
>         -Lu
>
>
>         On 9/28/06, Bradley Gabe < withanar(at)stanwinston.com
>         <mailto:withanar(at)stanwinston.com> > wrote:
>
>                 See, Eric knows that any look achieved in a big budget
>         film, requiring a
>                 dozen R&D guys writing custom software costing
>         millions of dollars over
>                 16 months... will, within a week of the film's
>         release, be expected for
>                 him to replicate on a 10 day solo project for a local
>         telephone company
>                 commercial.
>
>                 Moore's Law? Hah! Moore's Revenge!
>
>                 > That looks great!
>                 >
>                 > How are they doing the shading on those big wave
>         water crash spray
>                 > things?  It's like particle-cloud-meets-ambient-
>         occlusion-and-SSS...
>                 > like ILM's splash-spray shots during the capsizing
>         of Poseidon.
>                 >
>                 > Can we get close to that look yet w XSI
>         particles?  I'm sure there's a
>                 > cheated way to pull that off that doesn't involve
>         raytracing or volumic
>                 > shaders.  Anyone hear of any fast shaders for that?
>                 >
>                 > -Eric
>                 >
>                 >
>                 > ----- Original Message -----
>                 > From: "Meng-Yang Lu" <ntmonkey(at)gmail.com >
>                 > To: <xsi(at)Softimage.COM>
>                 > Sent: Thursday, September 28, 2006 6:44 PM
>                 > Subject: Waves...
>                 >
>                 >
>                 > > Here's some cool work from our sister studio up
>         north.  Probably the
>                 > > best CG
>                 > > Waves to date.  Guilliame, was it you that was
>         working on a wave??  A
>                 > > little
>                 > > inspiration there for ya if it was you.
>                 > >
>                 > >
>         http://www.apple.com/trailers/sony_pictures/surfsup/
>                 > >
>                 > > --
>                 > > Meng Yang Lu
>                 > > Rigging/FX TD
>                 > > Sony Cinematic Solutions Group
>                 > >
>                 >
>                 > ---
>                 > Unsubscribe? Mail Majordomo(at)Softimage.COM with the
>         following text in body:
>                 > unsubscribe xsi
>
>                 ---
>                 Unsubscribe? Mail Majordomo(at)Softimage.COM with the
>         following text in body:
>                 unsubscribe xsi
>
>
>
>
>
>         ______________________________________________________________________
>         This email has been scanned by the MessageLabs Email Security
>         System.
>         For more information please visit
>         http://www.messagelabs.com/email
>         ______________________________________________________________________
>
>
>         ______________________________________________________________________
>         This email has been scanned by the MessageLabs Email Security
>         System.
>         For more information please visit
>         http://www.messagelabs.com/email
>         ______________________________________________________________________
>
>
>
> --
> Meng Yang Lu
> Rigging/FX TD
> Sony Cinematic Solutions Group

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi

  • Follow-Ups:
    • Re: Waves...
      • From: Bradley Gabe <withanar(at)stanwinston.com>
  • References:
    • Waves...
      • From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
    • Re: Waves...
      • From: "Eric Deren" <eric(at)dzignlight.com>
    • Re: Waves...
      • From: Bradley Gabe <withanar(at)stanwinston.com>
    • Re: Waves...
      • From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
    • RE: Waves...
      • From: "Andi Farhall" <andi(at)clearpost.co.uk>
    • Re: Waves...
      • From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
    • Re: Waves...
      • From: Bradley Gabe <withanar(at)stanwinston.com>

Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.