Re: Waves...

Date : Fri, 29 Sep 2006 10:33:37 -0700
To : XSI(at)Softimage.COM
From : Bradley Gabe <withanar(at)stanwinston.com>
Subject : Re: Waves...
I'll bet he wasn't a real person.

> I once worked on a cg feature where the person in charge wouldn't let
> us use any real footage at all in our effects.
> I don't remember if we did without him noticing.
> =P
> 
> On 9/29/06, Bradley Gabe <withanar(at)stanwinston.com> wrote:
>         Why spend X on going out and shooting the plates you need,
>         when you can
>         spend 10X on simulating reality?
>         
>         > I actually have no idea on how it was acheived.  It's
>         probably done
>         > like how Brad mentioned with tons of money and
>         people.  Though, I'm 
>         > sure we're all hoping that it a tool that'll make it to our
>         toolbars
>         > soon.  ;-)
>         >
>         > -Lu
>         >
>         > On 9/28/06, Andi Farhall <andi(at)clearpost.co.uk > wrote:
>         >         Very nice indeed.
>         >
>         >         Don't suppose you could roughly fill us in on how it
>         was
>         >         achieved?
>         >
>         >
>         >         Andi
>         >
>         >         ________________________________ 
>         >
>         >         From: owner-xsi(at)Softimage.COM on behalf of Meng-Yang
>         Lu
>         >         Sent: Fri 9/29/2006 2:16 AM
>         >         To: XSI(at)Softimage.COM
>         >         Subject: Re: Waves...
>         >
>         >
>         >         Using nothing but a toothpick cause of budget
>         >         constraints...  Go Eric!!!
>         >
>         >         -Lu
>         >
>         > 
>         >         On 9/28/06, Bradley Gabe < withanar(at)stanwinston.com
>         >         <mailto:withanar(at)stanwinston.com> > wrote: 
>         >
>         >                 See, Eric knows that any look achieved in a
>         big budget
>         >         film, requiring a
>         >                 dozen R&D guys writing custom software
>         costing
>         >         millions of dollars over
>         >                 16 months... will, within a week of the
>         film's
>         >         release, be expected for
>         >                 him to replicate on a 10 day solo project
>         for a local
>         >         telephone company
>         >                 commercial.
>         >
>         >                 Moore's Law? Hah! Moore's Revenge!
>         >
>         >                 > That looks great!
>         >                 >
>         >                 > How are they doing the shading on those
>         big wave
>         >         water crash spray
>         >                 > things?  It's like particle-cloud-meets-
>         ambient-
>         >         occlusion-and-SSS...
>         >                 > like ILM's splash-spray shots during the
>         capsizing
>         >         of Poseidon.
>         >                 >
>         >                 > Can we get close to that look yet w XSI
>         >         particles?  I'm sure there's a
>         >                 > cheated way to pull that off that doesn't
>         involve
>         >         raytracing or volumic
>         >                 > shaders.  Anyone hear of any fast shaders
>         for that?
>         >                 >
>         >                 > -Eric
>         >                 >
>         >                 >
>         >                 > ----- Original Message -----
>         >                 > From: "Meng-Yang Lu" <ntmonkey(at)gmail.com >
>         >                 > To: <xsi(at)Softimage.COM>
>         >                 > Sent: Thursday, September 28, 2006 6:44 PM
>         >                 > Subject: Waves...
>         >                 >
>         >                 >
>         >                 > > Here's some cool work from our sister
>         studio up
>         >         north.  Probably the
>         >                 > > best CG
>         >                 > > Waves to date.  Guilliame, was it you
>         that was
>         >         working on a wave??  A
>         >                 > > little
>         >                 > > inspiration there for ya if it was you.
>         >                 > >
>         >                 > >
>         >         http://www.apple.com/trailers/sony_pictures/surfsup/
>         >                 > >
>         >                 > > --
>         >                 > > Meng Yang Lu
>         >                 > > Rigging/FX TD
>         >                 > > Sony Cinematic Solutions Group
>         >                 > >
>         >                 >
>         >                 > ---
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>         >
>         >
>         >
>         >
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>         >
>         >
>         > --
>         > Meng Yang Lu
>         > Rigging/FX TD
>         > Sony Cinematic Solutions Group
>         
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  • References:
    • Waves...
      • From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
    • Re: Waves...
      • From: "Eric Deren" <eric(at)dzignlight.com>
    • Re: Waves...
      • From: Bradley Gabe <withanar(at)stanwinston.com>
    • Re: Waves...
      • From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
    • RE: Waves...
      • From: "Andi Farhall" <andi(at)clearpost.co.uk>
    • Re: Waves...
      • From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
    • Re: Waves...
      • From: Bradley Gabe <withanar(at)stanwinston.com>
    • Re: Waves...
      • From: "Vince Fortin" <vfortin(at)gmail.com>

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