I'll bet he wasn't a real person.
> I once worked on a cg feature where the person in charge wouldn't let
> us use any real footage at all in our effects.
> I don't remember if we did without him noticing.
> =P
>
> On 9/29/06, Bradley Gabe <withanar(at)stanwinston.com> wrote:
> Why spend X on going out and shooting the plates you need,
> when you can
> spend 10X on simulating reality?
>
> > I actually have no idea on how it was acheived. It's
> probably done
> > like how Brad mentioned with tons of money and
> people. Though, I'm
> > sure we're all hoping that it a tool that'll make it to our
> toolbars
> > soon. ;-)
> >
> > -Lu
> >
> > On 9/28/06, Andi Farhall <andi(at)clearpost.co.uk > wrote:
> > Very nice indeed.
> >
> > Don't suppose you could roughly fill us in on how it
> was
> > achieved?
> >
> >
> > Andi
> >
> > ________________________________
> >
> > From: owner-xsi(at)Softimage.COM on behalf of Meng-Yang
> Lu
> > Sent: Fri 9/29/2006 2:16 AM
> > To: XSI(at)Softimage.COM
> > Subject: Re: Waves...
> >
> >
> > Using nothing but a toothpick cause of budget
> > constraints... Go Eric!!!
> >
> > -Lu
> >
> >
> > On 9/28/06, Bradley Gabe < withanar(at)stanwinston.com
> > <mailto:withanar(at)stanwinston.com> > wrote:
> >
> > See, Eric knows that any look achieved in a
> big budget
> > film, requiring a
> > dozen R&D guys writing custom software
> costing
> > millions of dollars over
> > 16 months... will, within a week of the
> film's
> > release, be expected for
> > him to replicate on a 10 day solo project
> for a local
> > telephone company
> > commercial.
> >
> > Moore's Law? Hah! Moore's Revenge!
> >
> > > That looks great!
> > >
> > > How are they doing the shading on those
> big wave
> > water crash spray
> > > things? It's like particle-cloud-meets-
> ambient-
> > occlusion-and-SSS...
> > > like ILM's splash-spray shots during the
> capsizing
> > of Poseidon.
> > >
> > > Can we get close to that look yet w XSI
> > particles? I'm sure there's a
> > > cheated way to pull that off that doesn't
> involve
> > raytracing or volumic
> > > shaders. Anyone hear of any fast shaders
> for that?
> > >
> > > -Eric
> > >
> > >
> > > ----- Original Message -----
> > > From: "Meng-Yang Lu" <ntmonkey(at)gmail.com >
> > > To: <xsi(at)Softimage.COM>
> > > Sent: Thursday, September 28, 2006 6:44 PM
> > > Subject: Waves...
> > >
> > >
> > > > Here's some cool work from our sister
> studio up
> > north. Probably the
> > > > best CG
> > > > Waves to date. Guilliame, was it you
> that was
> > working on a wave?? A
> > > > little
> > > > inspiration there for ya if it was you.
> > > >
> > > >
> > http://www.apple.com/trailers/sony_pictures/surfsup/
> > > >
> > > > --
> > > > Meng Yang Lu
> > > > Rigging/FX TD
> > > > Sony Cinematic Solutions Group
> > > >
> > >
> > > ---
> > > Unsubscribe? Mail Majordomo(at)Softimage.COM
> with the
> > following text in body:
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> >
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> >
> >
> >
> >
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> > --
> > Meng Yang Lu
> > Rigging/FX TD
> > Sony Cinematic Solutions Group
>
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