Sorry Axel....I have no idea :-) Just repeating what a friend told me
who is working on it. Nothing like a sexy acronym to fancy things up a
bit.
Kris
Axel Akesson wrote:
Kris,
What is KTR SSS?
You got any links?
Cheers,
Axel Akesson
Freelance Lighting Artist
On 9/29/06, Kris Rivel <
kris(at)krisrivel.com> wrote:
Waves are proprietary stuff.
Spray and splashing stuff was done in
Houdini. Pretty insane pipeline for the wave stuff at Sony from what I
hear. I think they are using the KTR sub-surface scattering stuff for
RenderMan.
Kris
Bradley Gabe wrote:
Why spend X on going out and shooting the plates you need, when you can
spend 10X on simulating reality?
I actually have no idea on how it was acheived. It's probably done
like how Brad mentioned with tons of money and people. Though, I'm
sure we're all hoping that it a tool that'll make it to our toolbars
soon. ;-)
-Lu
On 9/28/06, Andi Farhall <andi(at)clearpost.co.uk> wrote:
Very nice indeed.
Don't suppose you could roughly fill us in on how it was
achieved?
Andi
________________________________
From:
owner-xsi(at)Softimage.COM on behalf of Meng-Yang Lu
Sent: Fri 9/29/2006 2:16 AM
To:
XSI(at)Softimage.COM
Subject: Re: Waves...
Using nothing but a toothpick cause of budget
constraints... Go Eric!!!
-Lu
On 9/28/06, Bradley Gabe < withanar(at)stanwinston.com
<mailto:withanar(at)stanwinston.com> > wrote:
See, Eric knows that any look achieved in a big budget
film, requiring a
dozen R&D guys writing custom software costing
millions of dollars over
16 months... will, within a week of the film's
release, be expected for
him to replicate on a 10 day solo project for a local
telephone company
commercial.
Moore's Law? Hah! Moore's Revenge!
> That looks great!
>
> How are they doing the shading on those big wave
water crash spray
> things? It's like particle-cloud-meets-ambient-
occlusion-and-SSS...
> like ILM's splash-spray shots during the capsizing
of Poseidon.
>
> Can we get close to that look yet w XSI
particles? I'm sure there's a
> cheated way to pull that off that doesn't involve
raytracing or volumic
> shaders. Anyone hear of any fast shaders for that?
>
> -Eric
>
>
> ----- Original Message -----
> From: "Meng-Yang Lu"
<ntmonkey(at)gmail.com >
> To: <xsi(at)Softimage.COM>
> Sent: Thursday, September 28, 2006 6:44 PM
> Subject: Waves...
>
>
> > Here's some cool work from our sister studio up
north. Probably the
> > best CG
> > Waves to date. Guilliame, was it you that was
working on a wave?? A
> > little
> > inspiration there for ya if it was you.
> >
> >
http://www.apple.com/trailers/sony_pictures/surfsup/
> >
> > --
> > Meng Yang Lu
> > Rigging/FX TD
> > Sony Cinematic Solutions Group
> >
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the
following text in body:
> unsubscribe xsi
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Meng Yang Lu
Rigging/FX TD
Sony Cinematic Solutions Group
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