Re: Waves...

Date : Fri, 29 Sep 2006 13:55:13 -0400
To : XSI(at)Softimage.COM
From : Kris Rivel <kris(at)krisrivel.com>
Subject : Re: Waves...
Sorry Axel....I have no idea :-)  Just repeating what a friend told me who is working on it.  Nothing like a sexy acronym to fancy things up a bit.

Kris

Axel Akesson wrote:
Kris,

What is KTR SSS?
You got any links?

Cheers,
Axel Akesson
Freelance Lighting Artist

On 9/29/06, Kris Rivel < kris(at)krisrivel.com> wrote:
Waves are proprietary stuff.  Spray and splashing stuff was done in Houdini.  Pretty insane pipeline for the wave stuff at Sony from what I hear.  I think they are using the KTR sub-surface scattering stuff for RenderMan.

Kris



Bradley Gabe wrote:
Why spend X on going out and shooting the plates you need, when you can
spend 10X on simulating reality?

  
I actually have no idea on how it was acheived.  It's probably done
like how Brad mentioned with tons of money and people.  Though, I'm
sure we're all hoping that it a tool that'll make it to our toolbars

soon.  ;-)

-Lu

On 9/28/06, Andi Farhall <andi(at)clearpost.co.uk> wrote:
        Very nice indeed.

        
        Don't suppose you could roughly fill us in on how it was
        achieved?
        
        
        Andi
        
        ________________________________
        
        From: 
owner-xsi(at)Softimage.COM on behalf of Meng-Yang Lu
        Sent: Fri 9/29/2006 2:16 AM
        To: 
XSI(at)Softimage.COM
        Subject: Re: Waves...
        
        
        Using nothing but a toothpick cause of budget
        constraints...  Go Eric!!! 
        
        -Lu
        
        
        On 9/28/06, Bradley Gabe < withanar(at)stanwinston.com
        <mailto:withanar(at)stanwinston.com> > wrote: 
        
                See, Eric knows that any look achieved in a big budget

        film, requiring a
                dozen R&D guys writing custom software costing
        millions of dollars over
                16 months... will, within a week of the film's
        release, be expected for 

                him to replicate on a 10 day solo project for a local
        telephone company
                commercial.
        
                Moore's Law? Hah! Moore's Revenge!
        
                > That looks great!

                >
                > How are they doing the shading on those big wave
        water crash spray 
                > things?  It's like particle-cloud-meets-ambient-
        occlusion-and-SSS...

                > like ILM's splash-spray shots during the capsizing
        of Poseidon.
                >
                > Can we get close to that look yet w XSI
        particles?  I'm sure there's a 

                > cheated way to pull that off that doesn't involve
        raytracing or volumic
                > shaders.  Anyone hear of any fast shaders for that?
                >
                > -Eric

                >
                > 
                > ----- Original Message -----
                > From: "Meng-Yang Lu" 
<ntmonkey(at)gmail.com >
                > To: <xsi(at)Softimage.COM>
                > Sent: Thursday, September 28, 2006 6:44 PM
                > Subject: Waves...
                >
                >
                > > Here's some cool work from our sister studio up
        north.  Probably the 
                > > best CG
                > > Waves to date.  Guilliame, was it you that was
        working on a wave??  A
                > > little
                > > inspiration there for ya if it was you.
                > > 
                > >
        http://www.apple.com/trailers/sony_pictures/surfsup/
                > >
                > > --
                > > Meng Yang Lu
                > > Rigging/FX TD
                > > Sony Cinematic Solutions Group
                > >
                >
                > ---
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-- 
Meng Yang Lu
Rigging/FX TD
Sony Cinematic Solutions Group
    
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  • Follow-Ups:
  • References:
    • Waves...
      • From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
    • Re: Waves...
      • From: "Eric Deren" <eric(at)dzignlight.com>
    • Re: Waves...
      • From: Bradley Gabe <withanar(at)stanwinston.com>
    • Re: Waves...
      • From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
    • RE: Waves...
      • From: "Andi Farhall" <andi(at)clearpost.co.uk>
    • Re: Waves...
      • From: "Meng-Yang Lu" <ntmonkey(at)gmail.com>
    • Re: Waves...
      • From: Bradley Gabe <withanar(at)stanwinston.com>
    • Re: Waves...
      • From: Kris Rivel <kris(at)krisrivel.com>
    • Re: Waves...
      • From: "Axel Akesson" <axel.akesson(at)gmail.com>

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