preserve uv's

Date : Fri, 29 Sep 2006 18:36:19 -0400
To : <XSI(at)Softimage.COM>
From : "Wayne Williams" <wayne(at)tripwireinteractive.com>
Subject : preserve uv's
Is there a way to get UV's to not swim/slip when moving components in the 3d space? I looked up swim/stick/reproject in the help file but it seems they might not be what I'm looking for.
Dragging and dropping the modeling ops onto the texture op sort of works but I have to apply another texture projection as my imported mesh's texture projection is frozen and doesnt have a texture op. In Max, there is a preserve UV's toggle and just trying to figure out the equivalent in XSI. Thanks for any tips!
-Wayne

Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.