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Is there a way to get UV's to not swim/slip when
moving components in the 3d space? I looked up swim/stick/reproject in the help
file but it seems they might not be what I'm looking for.
Dragging and dropping the modeling ops onto the
texture op sort of works but I have to apply another texture projection as
my imported mesh's texture projection is frozen and doesnt have a texture op. In
Max, there is a preserve UV's toggle and just trying to figure out the
equivalent in XSI. Thanks for any tips!
-Wayne
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