Is there a way to get UV's to not
swim/slip when moving components in the 3d space? I looked up
swim/stick/reproject in the help file but it seems they might not be
what I'm looking for.
Dragging and dropping the modeling
ops onto the texture op sort of works but I have to apply another
texture projection as my imported mesh's texture projection is frozen
and doesnt have a texture op. In Max, there is a preserve UV's toggle
and just trying to figure out the equivalent in XSI. Thanks for any
tips!
-Wayne