Hi all,
Juste a simple question, but i think that the answer is not easy....
I've scene with some objects (phong and lambert...) with some textures
(2D or 3D connected in the illuminated phong or lambert shader)
No relexion or refractions on the objects.
My goal is to generate a Pass like a constant shading, but i need keep
the texture structures at the entries of the illumination shader.
If you have some ideas... there will be welcome.
Thanks,
Patrick Vier.
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Patrick Vier - POST LOGIC |
Web : www.post-logic.com
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Phone : 33 1 46 37 77 61 |
Mail : patrick(at)post-logic.com
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Msn : kenjaman_xsi(at)hotmail.com |
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