Re: Hair pre-processing

Date : Mon, 2 Oct 2006 15:12:18 +0200
To : XSI(at)Softimage.COM
From : "Stefan Andersson" <sanders3d(at)gmail.com>
Subject : Re: Hair pre-processing
If I give you a lot of beers, will you come to sweden and make that
tool for us? :)

/stefan


On 9/29/06, Mathieu Leclaire <mleclair(at)hybride.com> wrote:


Hum... so how do you plan on bribing the programmer... oh wait, that's me...
so how exactly are you gonna try and bribe me? I'm kinda curious to see how
your gonna do it. ;-)

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of
Michael Bentitou
Sent: Friday, September 29, 2006 9:08 AM
To: XSI(at)Softimage.COM
Subject: RE: Hair pre-processing




Merci Guillaume – et Guy! I guess I missed the post a few weeks back then. I'll try to bribe our programmer now ;-)



-=mb.





-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
guillaume laforge
Sent: Friday, September 29, 2006 4:09 AM
To: XSI(at)Softimage.COM
Subject: Re: Hair pre-processing



I ask for something similar some weeks ago. Here is Guy Rabiller answer :

Afaik you'll have to write your own shader for this.
Then  a geometry shader to import back the hairs.
The added benefit is that you can finely control how they are imported,
you can adjust the width along the strand with a curve for instance, the
interpolation, etc..
--
guy rabiller | 3d technical director (at) LaMaison


So if think the answer is positive only if someone in your studio know those things and is available...

--
Guillaume Laforge
freelance TD | cg Artist
my blog ! http://vol2blog.blogspot.com/




On 9/29/06, Michael Bentitou <michaelb(at)hybride.com> wrote:



Is there any way to cache the 'hair pre-processing' and 'hair generation
boxes' when previewing/rendering ?



I have 15 hair objects with a fair amount on each of them and they're all
static – no dynamics. It takes a pretty long time doing the pre-process. I
have 4 passes in the scene so logically I should be able to process the
scene once so the other passes can read from the cache instead of
re-reprocessing everything.



Is there any way to do this ?



-=mb.








--
Freelance Pixel Abuser
http://os3d.blogspot.com/

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