hum... how much beer are we actually talking about here? ;)
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of Stefan Andersson
Sent: Monday, October 02, 2006 9:12 AM
To: XSI(at)Softimage.COM
Subject: Re: Hair pre-processing
If I give you a lot of beers, will you come to sweden and make that
tool for us? :)
/stefan
On 9/29/06, Mathieu Leclaire <mleclair(at)hybride.com> wrote:
>
>
> Hum... so how do you plan on bribing the programmer... oh wait, that's
me...
> so how exactly are you gonna try and bribe me? I'm kinda curious to see
how
> your gonna do it. ;-)
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of
> Michael Bentitou
> Sent: Friday, September 29, 2006 9:08 AM
> To: XSI(at)Softimage.COM
> Subject: RE: Hair pre-processing
>
>
>
>
> Merci Guillaume – et Guy! I guess I missed the post a few weeks back then.
> I'll try to bribe our programmer now ;-)
>
>
>
> -=mb.
>
>
>
>
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of
> guillaume laforge
> Sent: Friday, September 29, 2006 4:09 AM
> To: XSI(at)Softimage.COM
> Subject: Re: Hair pre-processing
>
>
>
> I ask for something similar some weeks ago. Here is Guy Rabiller answer :
>
> Afaik you'll have to write your own shader for this.
> Then a geometry shader to import back the hairs.
> The added benefit is that you can finely control how they are imported,
> you can adjust the width along the strand with a curve for instance, the
> interpolation, etc..
> --
> guy rabiller | 3d technical director (at) LaMaison
>
>
> So if think the answer is positive only if someone in your studio know
those
> things and is available...
>
> --
> Guillaume Laforge
> freelance TD | cg Artist
> my blog ! http://vol2blog.blogspot.com/
>
>
>
>
> On 9/29/06, Michael Bentitou <michaelb(at)hybride.com> wrote:
>
>
>
> Is there any way to cache the 'hair pre-processing' and 'hair generation
> boxes' when previewing/rendering ?
>
>
>
> I have 15 hair objects with a fair amount on each of them and they're all
> static – no dynamics. It takes a pretty long time doing the pre-process. I
> have 4 passes in the scene so logically I should be able to process the
> scene once so the other passes can read from the cache instead of
> re-reprocessing everything.
>
>
>
> Is there any way to do this ?
>
>
>
> -=mb.
>
>
>
>
>
>
--
Freelance Pixel Abuser
http://os3d.blogspot.com/
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