Re: Hair pre-processing

Date : Mon, 2 Oct 2006 15:58:06 +0100
To : XSI(at)Softimage.COM
From : "Axel Akesson" <axel.akesson(at)gmail.com>
Subject : Re: Hair pre-processing
Touche Morten! ;-)

I am happy to be from southern Sweden... makes it easy enough to go across the bridge to get the real deal. :-)

Cheers,
Axel Akesson
Freelance Lighting Artist

On 10/2/06, Morten Bartholdy <xsi(at)colorshopvfx.dk> wrote:
Doesn't really matter if it is swedish beer ;)

- Morten



----- Original Message -----
From: "Mathieu Leclaire" <mleclair(at)hybride.com>
To: < XSI(at)Softimage.COM>
Sent: Monday, October 02, 2006 3:53 PM
Subject: RE: Hair pre-processing


> hum... how much beer are we actually talking about here? ;)
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
> Of Stefan Andersson
> Sent: Monday, October 02, 2006 9:12 AM
> To: XSI(at)Softimage.COM
> Subject: Re: Hair pre-processing
>
>
> If I give you a lot of beers, will you come to sweden and make that
> tool for us? :)
>
> /stefan
>
>
> On 9/29/06, Mathieu Leclaire <mleclair(at)hybride.com> wrote:
>>
>>
>> Hum... so how do you plan on bribing the programmer... oh wait, that's
> me...
>> so how exactly are you gonna try and bribe me? I'm kinda curious to see
> how
>> your gonna do it. ;-)
>>
>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
>> Of
>> Michael Bentitou
>> Sent: Friday, September 29, 2006 9:08 AM
>> To: XSI(at)Softimage.COM
>> Subject: RE: Hair pre-processing
>>
>>
>>
>>
>> Merci Guillaume – et Guy! I guess I missed the post a few weeks back
>> then.
>> I'll try to bribe our programmer now ;-)
>>
>>
>>
>> -=mb.
>>
>>
>>
>>
>>
>> -----Original Message-----
>> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> Of
>> guillaume laforge
>> Sent: Friday, September 29, 2006 4:09 AM
>> To: XSI(at)Softimage.COM
>> Subject: Re: Hair pre-processing
>>
>>
>>
>> I ask for something similar some weeks ago. Here is Guy Rabiller answer :
>>
>> Afaik you'll have to write your own shader for this.
>> Then  a geometry shader to import back the hairs.
>> The added benefit is that you can finely control how they are imported,
>> you can adjust the width along the strand with a curve for instance, the
>> interpolation, etc..
>> --
>> guy rabiller | 3d technical director (at) LaMaison
>>
>>
>> So if think the answer is positive only if someone in your studio know
> those
>> things and is available...
>>
>> --
>> Guillaume Laforge
>> freelance TD | cg Artist
>> my blog ! http://vol2blog.blogspot.com/
>>
>>
>>
>>
>> On 9/29/06, Michael Bentitou < michaelb(at)hybride.com> wrote:
>>
>>
>>
>> Is there any way to cache the 'hair pre-processing' and 'hair generation
>> boxes' when previewing/rendering ?
>>
>>
>>
>> I have 15 hair objects with a fair amount on each of them and they're all
>> static – no dynamics. It takes a pretty long time doing the pre-process.
>> I
>> have 4 passes in the scene so logically I should be able to process the
>> scene once so the other passes can read from the cache instead of
>> re-reprocessing everything.
>>
>>
>>
>> Is there any way to do this ?
>>
>>
>>
>> -=mb.
>>
>>
>>
>>
>>
>>
>
>
> --
> Freelance Pixel Abuser
> http://os3d.blogspot.com/
>
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