hey guys
working with some great artists that use zbrush and maya, and I am trying to map some maya parameters in xsi properly.
in maya there is an alpha gain and offset parameter that exists on the "image" or "file" node in the hypershade. i am trying to find the corresponding parameter in XSI. there is a gain parameter in the color correction when you enable effects, but i am unser this is actually the same.
anyone have any insight on this? I am trying to match the quality of displacement that our artist is getting in Maya, so far i am off by a small amount
thanks
steven