otherwise you did you try creating the pass again from scratch?
Yes
is it a material applied to a partition or is it done with overrides?
Material applied to partition
is the camera projection a projection lookup or a scalar state or
something
else?
What do you mean? In the Image shader of the projected material I
created a new camera projection using the New button.
I am a bit paranoid when it comes to creating a new projection like this on
a partition.
you are creating new clusters on lots of objects,
if you add or remove members from the partition, they will not have the
proper projection,
some objects might allready have a camera projection,...
If you can try the texture space generator node, set to screen.
this way without creating any new projections you'll map the image to screen
space.
but it doesnt work for all applications.
eg, if you map a rendered sequence this way on the scene to render a motion
blur
only pass, it didnt use to work with default rendering, but it did with the
rasterizer.
not sure if this is what you're using it for?
I think its a cleaner solution to camera mapping in the tree for the cases
where it works.
is the scene complex? (lots of objects, textures, materials)
Not that much imho. Few hundred polygon mesh, two rigged and animated
characters.
Thanks
Bernard
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