Re: Crash after rendering

Date : Mon, 2 Oct 2006 21:29:03 +0200
To : <XSI(at)Softimage.COM>
From : "peter boeykens" <peter_b(at)skynet.be>
Subject : Re: Crash after rendering
otherwise you did you try creating the pass again from scratch?

Yes


is it a material applied to a partition or is it done with overrides?

Material applied to partition


is the camera projection a projection lookup or a scalar state or something
else?

What do you mean? In the Image shader of the projected material I created a new camera projection using the New button.


I am a bit paranoid when it comes to creating a new projection like this on a partition.
you are creating new clusters on lots of objects,
if you add or remove members from the partition, they will not have the proper projection,
some objects might allready have a camera projection,...


If you can try the texture space generator node, set to screen.
this way without creating any new projections you'll map the image to screen space.


but it doesnt work for all applications.
eg, if you map a rendered sequence this way on the scene to render a motion blur
only pass, it didnt use to work with default rendering, but it did with the rasterizer.
not sure if this is what you're using it for?


I think its a cleaner solution to camera mapping in the tree for the cases where it works.





is the scene complex? (lots of objects, textures, materials)

Not that much imho. Few hundred polygon mesh, two rigged and animated characters.



Thanks
Bernard
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