Use the free BA_color_switcher for your render
tree.
Then you don't need most of the materials in passes any
more.
You just plug in the different shaders for your different
passes into different inputs.
Then you just override the switch no for all objects in
your passes.
You will keep displacement, bump and sprite
matte.
And if you like, you can render different inputs into
different pass channels, instead of different passes.
(There will be a fix in the next time that you can plug in
XSI materials and render them into different channels, too)
Holger Schönberger
technical director
The day has 24
hours, if that does not suffice, I will take the night
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Jordi
Riera
Sent: Monday, October 02, 2006 11:37 PM
To:
XSI(at)Softimage.COM
Subject: Re: material and pass
trouble
I can't
avoid Override for this scene. I need to have a AO with displacement and bump :/
So
I hunt bug at each rendering. This is a pain
:/
Enjoy,
KEnder