Re: Crash after rendering

Date : Tue, 3 Oct 2006 14:19:55 -0400
To : <XSI(at)Softimage.COM>
From : "Robert Moodie" <robertm(at)hybride.com>
Subject : Re: Crash after rendering



I am a bit paranoid when it comes to creating a new projection like this on
a partition.
you are creating new clusters on lots of objects,
if you add or remove members from the partition, they will not have the
proper projection,

Fair point. So you suggest that if a projection has to be created, then it should be done directly at the object level? Since every object has its own cluster with its own set of UVs, I would assume that partition or no partition should not change anything....

[rob] I dunno if it is a problem, though. We do it a lot here to cheat motion blur by reprojecting a rgb render via camera projection to a pass.





some objects might allready have a camera projection,...

Is it a problem? I usually name those projections extremely carefully, to make sure there is not confusion.


[rob] Again I don't see a problem especially if you keep sanity with good naming.





If you can try the texture space generator node, set to screen.
this way without creating any new projections you'll map the image to screen
space.

Ugh.... the camera is moving, I don't want the texture to slide.


[rob] Again, camera projs at partition level with branch materials are used a lot here and we don't see issues (apart from we have to make all ref mods local). I would guess that it's not that.


At the risk of stating the obvious, Bernard, what do progress reports say?

_rob



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