Re: Mental Ray warning..

Date : Tue, 03 Oct 2006 14:49:46 -0700
To : XSI(at)Softimage.COM
From : Andy Jones <andy(at)thefront.com>
Subject : Re: Mental Ray warning..
It sounds like it's trying to invert a matrix that's not invertable. For example [[0, 1], [0, 2]] is non-invertible because when you multiply it by something, all the coefficients of one of the dimensions are 0. In transform land, I'd think the most common cause of this would similarly be a scale factor of 0 on something in the scene. For example, if you had an object scaled to zero, and (somehow) the shader on it is being called and is trying to do a computation in world space. Then it would need to invert the object transform and wouldn't be able to. My best guess would be an object scaled to (0, 1, 1) or something similar (such that it's flat and can therefore still be hit by rays).

But it could also be something much weirder than this.

-Andy

Steven Caron wrote:

I have a nice new Mental Ray warning :) i have only seen this in 5.11

#INFO : PHEN 0.2  warn   052017: mi_matrix_solve: A is singular

anyone have any ideas?

Steven


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