RE: OT-Ghostrecon adv warfighter meshes in XSI?

Date : Wed, 4 Oct 2006 10:05:16 -0400
To : <XSI(at)Softimage.COM>
From : "Andre DeAngelis" <andre.deangelis(at)ubisoft.com>
Subject : RE: OT-Ghostrecon adv warfighter meshes in XSI?
Hi Tim,

Mush as we would like to help, sharing assets in any way would breach a whole litany of rules and workplace agreements.

What I can tell you is that there are no techniques I am aware of being utilised that aren't standard in the industry.

Andre

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Tim Leydecker
Sent: October 3, 2006 7:28 AM
To: XSI(at)Softimage.COM
Subject: OT-Ghostrecon adv warfighter meshes in XSI?

Hi guys,

since there´s quite a couple of ubisoft guys
hanging around here I dare ask if there´s a
way to have a look at the charactermeshes
of GRAW using XSI?

Alternatively, I could use Maya or even a
30day trial of Max, just want to get an idea
how the meshes and textures are done, the
proportions, animations and overall style are
lovely - great reference to work up to. Guess
I´ll have to take a close look at "Vegas" also.

I´d also appreciate a link to a forum for mods
or the likes, don´t think I´d build one but would
still be interested what´s going there, too.

Cheers

tim 


---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.