Re: Real Time car surface

Date : Wed, 4 Oct 2006 15:33:25 +0100
To : XSI(at)Softimage.COM
From : "Fernando Navarro" <fnavarrog.lists(at)gmail.com>
Subject : Re: Real Time car surface

  NVidia has some examples can help you. These are opengl/directX applications using shaders
     http://download.developer.nvidia.com/developer/SDK/Individual_Samples/samples.html#HLSL_Aniso
     http://download.developer.nvidia.com/developer/SDK/Individual_Samples/samples.html#glsl_thinfilm
     http://download.developer.nvidia.com/developer/SDK/Individual_Samples/samples.html#glsl_metalpaint

  FXComposer has some more shaders may give extra ideas (and you can tweak them easily using a nice ide)
     http://developer.nvidia.com/object/fx_composer_home.html

  Cheers
     Fernando Navarro



On 10/2/06, Bradley Gabe <withanar(at)stanwinston.com> wrote:
>  I don't have much experience with real time shading but a deadline is
> looming. I was wondering if anyone knew offhand where to find some good
> real time sample shaders for car surfaces or chrome for XSI, or Cg, to
>  use as a start point.
>
> Cheers!
> Brad
>
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