Re: OT-Ghostrecon adv warfighter meshes in XSI?
| Date : Wed, 4 Oct 2006 21:34:17 +0200 |
| To : <XSI(at)Softimage.COM> |
| From : "Tim Leydecker" <BauerOink(at)gmx.de> |
| Subject : Re: OT-Ghostrecon adv warfighter meshes in XSI? |
Hi Andre,
thanks for the clarification. I´m sorry if I was misleading, what I meant was to ask for officially supported ways of using/viewing the gamecontent and associated (model) files.
Like using an existing (released to the public) SKD or any of the tools supplied in the GRAW\tools folder, importing existing meshes into [3D ap of choice] and getting an idea. Stuff like that, no intend to bring anyone into harm(´s way).
Been to the forums at ubisoft.com and found quite a bit of interesting things, bundle viewer, god mode, such stuff.
Whatever, I like the detailed look of the game alot, I´ll see what else I can learn form the *.dds files and *.xml.
Props to the guys who made it.
Cheers
tim
P.S: I´ll obivously not continue this thread here, no worries.
----- Original Message ----- From: "Andre DeAngelis" <andre.deangelis(at)ubisoft.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, October 04, 2006 4:05 PM
Subject: RE: OT-Ghostrecon adv warfighter meshes in XSI?
Hi Tim,
Mush as we would like to help, sharing assets in any way would breach a whole litany of rules and workplace agreements.
What I can tell you is that there are no techniques I am aware of being utilised that aren't standard in the industry.
Andre
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Tim Leydecker
Sent: October 3, 2006 7:28 AM
To: XSI(at)Softimage.COM
Subject: OT-Ghostrecon adv warfighter meshes in XSI?
Hi guys,
since there´s quite a couple of ubisoft guys hanging around here I dare ask if there´s a way to have a look at the charactermeshes of GRAW using XSI?
Alternatively, I could use Maya or even a 30day trial of Max, just want to get an idea how the meshes and textures are done, the proportions, animations and overall style are lovely - great reference to work up to. Guess I´ll have to take a close look at "Vegas" also.
I´d also appreciate a link to a forum for mods or the likes, don´t think I´d build one but would still be interested what´s going there, too.
Cheers
tim
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