Greetings,
I don?t know if the results you?re looking for is similar to these:
http://www.inframez.com/3d_cars_clip8.htm
http://www.inframez.com/3d_cars_clip9.htm
It?s introducing chrome car paint with real-time reflection maps using the
standard OGL real-time nodes only.
> NVidia has some examples can help you. These are opengl/directX
> applications using shaders
>
> http://download.developer.nvidia.com/developer/SDK/Individual_Samples/samples.html#HLSL_Aniso
>
> http://download.developer.nvidia.com/developer/SDK/Individual_Samples/samples.html#glsl_thinfilm
>
> http://download.developer.nvidia.com/developer/SDK/Individual_Samples/samples.html#glsl_metalpaint
>
> FXComposer has some more shaders may give extra ideas (and you can tweak
> them easily using a nice ide)
> http://developer.nvidia.com/object/fx_composer_home.html
>
> Cheers
> Fernando Navarro
>
>
>
> On 10/2/06, Bradley Gabe <withanar(at)stanwinston.com> wrote:
>> I don't have much experience with real time shading but a deadline is
>> looming. I was wondering if anyone knew offhand where to find some good
>> real time sample shaders for car surfaces or chrome for XSI, or Cg, to
>> use as a start point.
>>
>> Cheers!
>> Brad
>>
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>
Homam Bahnassi
3D Supervisor
In|Framez
--
In|Structurez Arabic 3D Community
www.instructurez.com
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