AO using dirtmap?
Or the MR AO shader?
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From: owner-xsi(at)Softimage.COM on behalf of kim aldis
Sent: Thu 10/5/2006 10:37 AM
To: XSI(at)Softimage.COM
Subject: RE: Hair and FG
Final gathering, I'd expect some real nasty render times but I did try AO with some success a while back. The theory at least would be to do an AO pass but there are some issues with the way hair transparency works that could present a puzzle for you. Check it out carefully. AO still isn't fast but it's sort of workable if you've time and patience and it definitely adds to the look.
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Andi Farhall
Sent: 05 October 2006 08:21
To: xsi(at)Softimage.COM
Subject: Hair and FG
Before i set off down this road which - to me appears to be madness - i was wondering if anyone had actually lit hair with FG and got results that were A/ good enough for comercials clients and B/ rendered quicker than hours a frame.
Any experiences most welcome before I tie up our renderfarm for weeks...
cheers.
A slightly balding Andi.
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