Really nice Oz! Thumbs up from here.
----- Original Message -----
Sent: Thursday, October 05, 2006 11:48
AM
Subject: Re: Hair and FG
hi..
what we did is kind of fake... we
renderedMapped a sequence of the skin, of each charatcer, for each
shot, without hair using FG and AO and shadows, (we had a Clone for each
character mesh) then applied the rendermap sequeunce to the
original
mesh using constant shading, and also
transfered this rendermap sequence to the hair.
we set the ambience of the scene pretty high
(0.7-0.9) and plugged the rendermap sequence to the
ambient
port of the geo hair shader, so the hair was
mainly ambient lit.. We also added some mixers to change
the tip color and do some variations,,. then we
rendered the fur without FG and AO and I think even without
shadows..
it was almost 2 years ago.. so I dont remember
exactly.. I think today it's possible to this in one rendering
pass,
using lightmaps... maybe it was even possible
back then.. :)
Oz.
----- Original Message -----
Sent: Thursday, October 05, 2006 9:35
AM
Subject: Re: Hair and FG
I would go with environment occlusion to get close to FG
look.
But I remember Oz Adi on the list use successfully FG with hair,
using light map to bake fg effect or something like that...
Volumic
shadow map could be the other way but I'm doing some hair rendering like
this and I experienced lot of crash ( memory problem I think...).
1/2
--
Guillaume Laforge
freelance TD | cg
Artist
my blog ! http://vol2blog.blogspot.com/
On 10/5/06, Andi
Farhall <andi(at)clearpost.co.uk>
wrote:
Before i set off down this
road which - to me appears to be madness - i was wondering if
anyone had actually lit hair with FG and got results that were A/ good
enough for comercials clients and B/ rendered quicker than hours a
frame.
Any experiences most welcome before I tie up our
renderfarm for weeks...
cheers.
A slightly balding Andi.
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