Re: Crash after rendering

Date : Thu, 5 Oct 2006 10:46:44 -0400
To : XSI(at)Softimage.COM
From : "Bernard Lebel" <3dbernard(at)gmail.com>
Subject : Re: Crash after rendering
//INFO : DB   0.0  fatal  041052: accessing unknown tag 0x327c

Nice



On 10/3/06, Robert Moodie <robertm(at)hybride.com> wrote:



>> I am a bit paranoid when it comes to creating a new projection like this >> on >> a partition. >> you are creating new clusters on lots of objects, >> if you add or remove members from the partition, they will not have the >> proper projection, > > Fair point. So you suggest that if a projection has to be created, > then it should be done directly at the object level? Since every > object has its own cluster with its own set of UVs, I would assume > that partition or no partition should not change anything....

[rob] I dunno if it is a problem, though. We do it a lot here to cheat
motion blur by reprojecting a rgb render via camera projection to a pass.


> > >> some objects might allready have a camera projection,... > > Is it a problem? I usually name those projections extremely carefully, > to make sure there is not confusion. >

[rob] Again I don't see a problem especially if you keep sanity with good
naming.



>
>> If you can try the texture space generator node, set to screen.
>> this way without creating any new projections you'll map the image to
>> screen
>> space.
>
> Ugh.... the camera is moving, I don't want the texture to slide.
>

[rob] Again, camera projs at partition level with branch materials are used
a lot here and we don't see issues (apart from we have to make all ref mods
local). I would guess that it's not that.

At the risk of stating the obvious, Bernard, what do progress reports say?

_rob



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