Thanks for the links everyone!
> Greetings,
> I donât know if the results youâre looking for is similar to these:
> http://www.inframez.com/3d_cars_clip8.htm
> http://www.inframez.com/3d_cars_clip9.htm
>
> Itâs introducing chrome car paint with real-time reflection maps using the
> standard OGL real-time nodes only.
>
> > NVidia has some examples can help you. These are opengl/directX
> > applications using shaders
> >
> > http://download.developer.nvidia.com/developer/SDK/Individual_Samples/samples.html#HLSL_Aniso
> >
> > http://download.developer.nvidia.com/developer/SDK/Individual_Samples/samples.html#glsl_thinfilm
> >
> > http://download.developer.nvidia.com/developer/SDK/Individual_Samples/samples.html#glsl_metalpaint
> >
> > FXComposer has some more shaders may give extra ideas (and you can tweak
> > them easily using a nice ide)
> > http://developer.nvidia.com/object/fx_composer_home.html
> >
> > Cheers
> > Fernando Navarro
> >
> >
> >
> > On 10/2/06, Bradley Gabe <withanar(at)stanwinston.com> wrote:
> >> I don't have much experience with real time shading but a deadline is
> >> looming. I was wondering if anyone knew offhand where to find some good
> >> real time sample shaders for car surfaces or chrome for XSI, or Cg, to
> >> use as a start point.
> >>
> >> Cheers!
> >> Brad
> >>
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> >>
> >
>
>
> Homam Bahnassi
> 3D Supervisor
> In|Framez
> --
> In|Structurez Arabic 3D Community
> www.instructurez.com
>
>
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