Hi All,
I have a custom ppg which is used for submitting to the renderfarm - a
new instance is created using
CustomProperty splishProp = factory.CreateObject(L"SplishProp");
when the menu button for it is clicked.
So this is all fine and dandy, but unfortunately it sets a dirty flag
and so even if the scene is saved it needs saving again. I'm putting
in an option so people can prevent this behaviour, but it'd be really
nice if there was a way to prevent it from marking the scene as dirty
seeing it doesn't affect anything in the scene. Is this possible or am
I as naive and hopeful as *insert random list member* in a(n) *insert
item/place/situation*.
Cheers,
Alan.
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