I believe one of the guys at work may have experienced that in 5.11
the day before yesterday. Though I didn't know at the time because it
may have been it was just the wrong material applied.
Either way definitely work putting the bug in to Soft.
Cheers,
Alan.
On 10/20/06, Turner, Nathan <nturner(at)ea.com> wrote:
This may be old news, but I thought I'd see if its documented anywhere.
I'm in 5.1.
I am creating a shadow pass..
I am using the Shadow override starting with a Lambert Material as my Base
override for the whole partition, then I plug an override into that which is
the Shadow and Surface parts of the shader. This is to eliminate any issues
with the current shader's normal maps that are in it.
There is a VERY serious bug I've discovered.. If you happen to save while
in the Pass with these overrides, anything in that Partition will aquire the
Lambert Material and discard the original shader network, resulting in a
completely lost shader network.
Has anyone on this list encountered this bug, and did switching to 5.11 fix
it?
We cannot switch at this time unfortunately, but I'd thought I'd raise the
flag if no one has seen it before.
Nathan Turner
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