RE: adding shapes to a referenced model

Date : Mon, 23 Oct 2006 19:10:30 +0100
To : <XSI(at)Softimage.COM>
From : "Kim Aldis" <XSI(at)kim-aldis.co.uk>
Subject : RE: adding shapes to a referenced model

It’s an  inherited setup, but it’s something I’d advise against.

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Matt Morris
Sent: 23 October 2006 18:43
To: XSI(at)Softimage.COM
Subject: Re: adding shapes to a referenced model

 

Nesting referenced models? Isn't that one of the cardinal sins of xsi? Or have recent versions become more stable?

On 23/10/06, Kim Aldis <XSI(at)kim-aldis.co.uk> wrote:

Yeah, all checked.

 

What it could be, though, is that the mesh that's not keeping it's shape is nested in a reference model within the reference model. Which would mean I'd need to modify the nested referenced model's master.

 

It shouldn't let you do that though, I don't think.

 

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Robert Moodie
Sent: 23 October 2006 18:00
To: XSI(at)Softimage.COM
Subject: Re: adding shapes to a referenced model

 

Have you checked "Local Mods to Save - Anim Mixer"?

 

 

 

 

----- Original Message -----

From: Kim Aldis

Sent: Monday, October 23, 2006 12:26 PM

Subject: adding shapes to a referenced model

 

Anyone have a workaround to this:

 

I'm working in a scene with a referenced model and I need to add some shape to it. So I go back to the master model in a new XSI and create a couple of new shapes. Now when I load the original scene back into XSI there's no new shape clip in there. So then I save the shape out as a preset and load it into the scene. Fine, that works. Until I reload the scene. The shape's on the track but it's having no effect on the model.

 

I don't believe it's not possible to add shapes to reference models. Anyone?

 

Cheers.

 

www.kim-aldis.co.uk   |   kim(at)kim-aldis.co.uk

 




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www.mattmos.com | www.xsilondon.com


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