Remember, it's not just about polys, it's also about everything else in the
scene. When you say 1200 poly objects, are they on skeletons, for example.
Count up the sum total of all items in the scene, that's the killer.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Holger Weiss
> Sent: 31 October 2006 10:21
> To: XSI(at)Softimage.COM
> Subject: Re: large selections
>
> Hi,
> I hadn´t problems like that
> I had scenes with about 5 000 to 16 000 spheres and could select
> them in
> about 5 to 10 minutes. ( more than 8 000 objects i guess is the sonic
> barrier from there it takes longer in an exponential way) I discovered
> that operator staks slows things down and also membership to groups
> seems taking longer to select
>
> But if you have a more ore less plain scene than it
>
> Sometimes it helped to eexport my objects as model and import them in a
> new scene
>
>
> Regards
> holger
>
>
>
> > Von: Luc-Eric Rousseau <lucer(at)Softimage.COM> Antworten an:
> > <XSI(at)Softimage.COM>
> > Datum: Mon, 30 Oct 2006 19:35:37 -0500
> > An: <XSI(at)Softimage.COM>
> > Unterhaltung: large selections
> > Betreff: RE: large selections
> >
> > in which version?
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On
> > Behalf Of B Miller Posted At: Monday, October 30, 2006 4:59 PM Posted
> > To: xsi
> > Conversation: large selections
> > Subject: large selections
> >
> >
> > hi all,
> >
> > I've got a scene with 1200 low poly objects (each object is about 20
> > polys) all under a single null. Selection is a nightmare. Every time
> I
> > select more than about 50 of these objects at once, xsi freezes up
> and
> > one of my two procs is fully burdened for between 10 and 20 minutes,
> sometimes longer.
> > Interactivity is gone, the screen doesn't refresh, etc. Same thing
> > happens if I minimize XSI with this scene. Memory usage is
> > inconsequential. All objects are frozen.
> >
> > Any ideas? I'd prefer to leave the objects in a flat hierarchy if
> possible.
> > Anybody have any idea what XSI is actually doing? I've had this
> > problem before, BTW...
> >
> > cheers,
> >
> > Brett
> >
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