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Andy, what thread are you refering to? Do you have a link?
"There was a whole long semi-controversial thread about this a while ago, and since then, we've been incorporating linear lighting workflow into
some of our projects with really great results."
Cheers, Axel
Andy Jones wrote: > The talk will be a somewhat loose discussion of techniques for > rendering in a way that deals with light similar to how high dynamic > range photographs deal with it. I.e., rendering images pre-gamma
> correction. There was a whole long semi-controversial thread about > this a while ago, and since then, we've been incorporating linear > lighting workflow into some of our projects with really great results.
> In general, gamma and color spaces doesn't seem to be something that > the average cg artist knows a whole lot about, so the goal is just to > share some of what we've learned. I'm going to try to keep the talk
> pretty accessible, restricting the techniques to just > factory-installed render tree nodes (so just simple multiplicative > exposures and exponential gamma corrections). I just want as many > people as possible to walk away with at least a general sense of what
> the data in their textures and renders really "means" when interpreted > as light, and what the potential benefits are to rendering this way. > If there's interest, I'd love to continue a more technical dialogue
> after the presentation on this list or better yet, on XSIBase, as > there's way too much to cover in a user group presentation, and I > certainly don't claim to have all the answers on the topic. In
> particular, it's pretty open-ended how a linear light workflow should > be implemented in XSI. > > - Andy
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