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You are welcome.
I won't tell anyone. ;-)
Cheers, Axel
On 10/31/06, Steven Caron <carons(at)gmail.com
> wrote:yes thank you axel... embarrassingly easy :)
steven
On 10/31/06, Axel Akesson <
axel.akesson(at)gmail.com
> wrote:Hm, you want an object to recieve occlusion from another object but not from itself? In that case just put the ground object (for example) in a separate partition and then make an override to turn off its secondary rays.
Cheers, Axel
On 10/31/06, Steven Caron <
carons(at)gmail.com> wrote:
hey everyone
what type of rays are the "probe" or "occlusion" rays?
also i am trying to get an object to recieve contact like shadows from
another object, but not show its detail shadows on the object. i think
the answer to the first question will help me figure out this, but i
figured what the hell i would put it out there
thanks in advance
steven
ps had some trouble sending first time, so just in case, sorry for multiple emails
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