Well would you look at that?!!
Then I don't get it. This means that anybody can write the plugin.
Vince Fortin wrote:
Isn't it already available?! Look for bin particle file specification
in the doc directory. Or am I missing something?
Somebody wrote a plugin to convert Maya particles to .bin a while back
and I remember using Houdini's custom .bin exporter.
On 10/31/06, *Francois Lord* <francoislord(at)gmail.com
<mailto:francoislord(at)gmail.com>> wrote:
Definitely. If they could publish the format for their .bin files,
anybody could write a plugin for XSI (anybody coding C++, you
certainly
wouldn't want the import part being slower than the actual simulation
part if it was coded in scripting). Anyway, it's not like this file
format contains any company secrets.
Kim Aldis wrote:
> I would have written the damn thing myself if I thought they'd
free up the
> information. It would have been quicker than chasing them over
the phone for
> weeks. Wasn't the first time either. Ended up calling people
because their
> online support was being ignored. They solved that one by making
it official
> that they didn't really offer support after all. How the hell do
you not
> offer support for something wouldn't be easy to use even if it
did work.
> It's fine - well it's not really - to behave like this when you've a
> monopoly but that's not going to last forever. You need a bit of
brand
> loyalty.
>
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