I thought I had read it somewhere before, but for some reason I
thought I'd found it on their site which changed with RF4 and I
couldn't track it again.
Can anyone confirm it's in the docs?
Cheers,
Alan.
On 10/31/06, Vince Fortin <vfortin(at)gmail.com> wrote:
Isn't it already available?! Look for bin particle file specification in the
doc directory. Or am I missing something?
Somebody wrote a plugin to convert Maya particles to .bin a while back and
I remember using Houdini's custom .bin exporter.
On 10/31/06, Francois Lord <francoislord(at)gmail.com > wrote:
> Definitely. If they could publish the format for their .bin files,
> anybody could write a plugin for XSI (anybody coding C++, you certainly
> wouldn't want the import part being slower than the actual simulation
> part if it was coded in scripting). Anyway, it's not like this file
> format contains any company secrets.
>
> Kim Aldis wrote:
> > I would have written the damn thing myself if I thought they'd free up
the
> > information. It would have been quicker than chasing them over the phone
for
> > weeks. Wasn't the first time either. Ended up calling people because
their
> > online support was being ignored. They solved that one by making it
official
> > that they didn't really offer support after all. How the hell do you not
> > offer support for something wouldn't be easy to use even if it did work.
> > It's fine - well it's not really - to behave like this when you've a
> > monopoly but that's not going to last forever. You need a bit of brand
> > loyalty.
> >
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