RE: Realflow XSI plugin?

Date : Tue, 31 Oct 2006 16:01:54 -0500
To : <XSI(at)Softimage.COM>
From : "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
Subject : RE: Realflow XSI plugin?
If you look in the addons script directory and open up a Realflow script
you'll see a Thank you to Guy Rabiller and Luc Froehlicher...


-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Francois Lord
Sent: October 31, 2006 3:50 PM
To: XSI(at)Softimage.COM
Subject: Re: Realflow XSI plugin?

Well would you look at that?!!
Then I don't get it. This means that anybody can write the plugin.

Vince Fortin wrote:
> Isn't it already available?! Look for bin particle file specification 
> in the doc directory. Or am I missing something?
> Somebody wrote a plugin to convert Maya particles to .bin a while back

> and I remember using Houdini's custom .bin exporter.
>
> On 10/31/06, *Francois Lord* <francoislord(at)gmail.com 
> <mailto:francoislord(at)gmail.com>> wrote:
>
>     Definitely. If they could publish the format for their .bin files,
>     anybody could write a plugin for XSI (anybody coding C++, you
>     certainly
>     wouldn't want the import part being slower than the actual
simulation
>     part if it was coded in scripting). Anyway, it's not like this
file
>     format contains any company secrets.
>
>     Kim Aldis wrote:
>     > I would have written the damn thing myself if I thought they'd
>     free up the
>     > information. It would have been quicker than chasing them over
>     the phone for
>     > weeks. Wasn't the first time either. Ended up calling people
>     because their
>     > online support was being ignored. They solved that one by making
>     it official
>     > that they didn't really offer support after all. How the hell do
>     you not
>     > offer support for something wouldn't be easy to use even if it
>     did work.
>     > It's fine - well it's not really - to behave like this when
you've a
>     > monopoly but that's not going to last forever. You need a bit of
>     brand
>     > loyalty.
>     >
>     ---
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