Re: Los Angeles XSI User Group meeting this Thursday - Nov 2nd

Date : Tue, 31 Oct 2006 13:29:38 -0800
To : XSI(at)Softimage.COM
From : Andy Jones <andy(at)thefront.com>
Subject : Re: Los Angeles XSI User Group meeting this Thursday - Nov 2nd
The thread was called "Linear rendering workflow" and was started by Gene Crucean on February 7th of this year. This link <http://www.softimage.com/community/discussion_groups/private/Search.asp?CiRestriction=linear+rendering+workflow&submit=Search> seems to get you to most of the posts, though strangely not the initial post.

-Andy

Axel Akesson wrote:

Andy, what thread are you refering to? Do you have a link?

"There was a whole long semi-controversial thread about this a while ago,
and since then, we've been incorporating linear lighting workflow into
some of our projects with really great results."

Cheers,
Axel

    Andy Jones wrote:
    > The talk will be a somewhat loose discussion of techniques for
    > rendering in a way that deals with light similar to how high dynamic
    > range photographs deal with it. I.e., rendering images pre-gamma
    > correction. There was a whole long semi-controversial thread about
    > this a while ago, and since then, we've been incorporating linear
    > lighting workflow into some of our projects with really great
    results.
    > In general, gamma and color spaces doesn't seem to be something that
    > the average cg artist knows a whole lot about, so the goal is
    just to
    > share some of what we've learned. I'm going to try to keep the talk
    > pretty accessible, restricting the techniques to just
    > factory-installed render tree nodes (so just simple multiplicative
    > exposures and exponential gamma corrections). I just want as many
    > people as possible to walk away with at least a general sense of
    what
    > the data in their textures and renders really "means" when
    interpreted
    > as light, and what the potential benefits are to rendering this way.
    > If there's interest, I'd love to continue a more technical dialogue
    > after the presentation on this list or better yet, on XSIBase, as
    > there's way too much to cover in a user group presentation, and I
    > certainly don't claim to have all the answers on the topic. In
    > particular, it's pretty open-ended how a linear light workflow
    should
    > be implemented in XSI.
    >
    > - Andy


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