|
Woot! It's about time this topic gets some coverage :)
On 10/31/06, Andy Jones <andy(at)thefront.com> wrote:
The thread was called "Linear rendering workflow" and was started by Gene Crucean on February 7th of this year. This link
<http://www.softimage.com/community/discussion_groups/private/Search.asp?CiRestriction=linear+rendering+workflow&submit=Search
> seems to get you to most of the posts, though strangely not the initial post.
-Andy
Axel Akesson wrote:
> Andy, what thread are you refering to? Do you have a link? > > "There was a whole long semi-controversial thread about this a while ago,
> and since then, we've been incorporating linear lighting workflow into > some of our projects with really great results." > > Cheers, > Axel > > Andy Jones wrote: > > The talk will be a somewhat loose discussion of techniques for
> > rendering in a way that deals with light similar to how high dynamic > > range photographs deal with it. I.e., rendering images pre-gamma > > correction. There was a whole long semi-controversial thread about
> > this a while ago, and since then, we've been incorporating linear > > lighting workflow into some of our projects with really great > results. > > In general, gamma and color spaces doesn't seem to be something that
> > the average cg artist knows a whole lot about, so the goal is > just to > > share some of what we've learned. I'm going to try to keep the talk > > pretty accessible, restricting the techniques to just
> > factory-installed render tree nodes (so just simple multiplicative > > exposures and exponential gamma corrections). I just want as many > > people as possible to walk away with at least a general sense of
> what > > the data in their textures and renders really "means" when > interpreted > > as light, and what the potential benefits are to rendering this way. > > If there's interest, I'd love to continue a more technical dialogue
> > after the presentation on this list or better yet, on XSIBase, as > > there's way too much to cover in a user group presentation, and I > > certainly don't claim to have all the answers on the topic. In
> > particular, it's pretty open-ended how a linear light workflow > should > > be implemented in XSI. > > > > - Andy >
--- Unsubscribe? Mail
Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi
|