Re: baking OGL textured/lit view to texture?

Date : Thu, 2 Nov 2006 02:58:34 +0100
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: baking OGL textured/lit view to texture?
Hi guys,

thanks for providing ideas. I had looked into using the
rendermap property but can´t find a "low quality toggle"
or something similar.

The problem I have is that I want the look of the scene
(textured, Display Options set to Realtimeshaders/OGL
shadows enabled, 2048 P-Buffer, Ambience tinted sepia)
as crude as it is, ignoring jaggies, rendermapped to textures.

If I rendermap I get different lighting (including FG if activated).
Bascially, I´d have to deactivate all arealights, set all lights to
shadowmap, deactivate FG, fiddle with shadowmapresolutions
and still don´t get exactly the same result. I need that crude look
because it looks great by luck and would be cool to paint over
and layer over my basetexture in photoshop.

I create a lightmap on a 100% reflective sphere centered on set
everytime I do a render/renderregion btw, great to see everything
else out of cache otherwise, keep some of these lightmaps for
documenting my progress, too. On-the-fly panoramas, so to say.

I´ll keep the animated texture sequence idea in memory, been
looking for a way to split static and animated lights (slightly
animating sunlight/lightbeams) anyway. Sound good for a nice loop.

Cheers

tim


----- Original Message ----- From: "Andy Jones" <andy(at)thefront.com>
To: <XSI(at)Softimage.COM>
Sent: Thursday, November 02, 2006 2:38 AM
Subject: Re: baking OGL textured/lit view to texture?



Or lightmap if you need sequences. This is actually really cool -- you can get shadows and all sorts of sweet effects animating along in your viewport. Of course, it's a little time-consuming compared to a single frame and makes updates slower.

-Andy

Joe Laffey wrote:

On Thu, 2 Nov 2006, Tim Leydecker wrote:

Hi guys,

I´ve a room textured and lit using several spots
and viewportdisplay set to textured w/OGL shadows.

I´d like to bake that to texture, e.g. not render with
all bells and whistles but get exactly the same look
as seen in the viewport as a map.

How?


Reendermap?


--
Joe Laffey | Visual Effects for Film and Video
LAFFEY Computer Imaging | -------------------------------------
St. Louis, MO | Show Reel http://LAFFEY.tv/?e03343
USA | -------------------------------------
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