RE: [Script] Export to FBX via Script

Date : Thu, 2 Nov 2006 09:29:23 -0000
To : <XSI(at)Softimage.COM>
From : "Kim Aldis" <XSI(at)kim-aldis.co.uk>
Subject : RE: [Script] Export to FBX via Script
Stealing the thread slightly, is it possible to get a list of takes in an
fbx file? Sort of so you can present a user with a list of takes and let him
choose?

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of André Adam
> Sent: 01 November 2006 16:26
> To: XSI(at)Softimage.COM
> Subject: Re: [Script] Export to FBX via Script
> 
> Not in front of it right now, but using this import code snippet as a
> basis to get the export running did not work out?
> 
>     -André
> 
>  //Sets the correct FBX import options
>  function fSetFBXImportOptions(){
>    FBXImportAnimation(true);
>    FBXImportCameras(false);
>    FBXImportForceNormEnvelope(false);
>    FBXImportKeepXSIEffectors(true);
>    FBXImportLights(false);
>    FBXImportMode("kCreate");
>    FBXImportProtectExprDrivenFC(false);
>    FBXImportScaleFactor(1.0);
>    FBXImportSetEnvelopes(false);
>    FBXImportSkeletonsAsNulls(true);
>  }
> 
> fSetFBXImportOptions();
> ExecuteScriptCommand("FBX Import", Array(eFBXFiles.item(), 1));
> //Import FBX file
> 
> 
> Brinkley, Marc wrote:
> > Is it possible to export a scene to FBX with a script?
> >
> > I tried using the FBX command with no luck
> >
> > Thanks!
> >
> > _______________________________________
> > *Marc Brinkley - EA|Chicago*
> > mbrinkley [at] ea.com
> > 312.661.7412
> > "[Fight Night] Round 3 on an Xbox 360 on a widescreen LCD TV is so
> > pretty it's the Jessica Alba of video gaming."
> >
> >
> 
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