RE: [Script] Export to FBX via Script

Date : Thu, 2 Nov 2006 08:15:35 -0800
To : <XSI(at)Softimage.COM>
From : "Brinkley, Marc" <mbrinkley(at)ea.com>
Subject : RE: [Script] Export to FBX via Script
Perfect thanks guys! 


_______________________________________
Marc Brinkley - EA|Chicago
mbrinkley [at] ea.com
312.661.7412
"[Fight Night] Round 3 on an Xbox 360 on a widescreen LCD TV is so pretty it's the Jessica Alba of video gaming." 


-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of André Adam
Sent: Wednesday, November 01, 2006 10:26 AM
To: XSI(at)Softimage.COM
Subject: Re: [Script] Export to FBX via Script

Not in front of it right now, but using this import code snippet as a basis to get the export running did not work out?

    -André

 //Sets the correct FBX import options
 function fSetFBXImportOptions(){
   FBXImportAnimation(true);
   FBXImportCameras(false);
   FBXImportForceNormEnvelope(false);
   FBXImportKeepXSIEffectors(true);
   FBXImportLights(false);
   FBXImportMode("kCreate");
   FBXImportProtectExprDrivenFC(false);
   FBXImportScaleFactor(1.0);
   FBXImportSetEnvelopes(false);
   FBXImportSkeletonsAsNulls(true);
 }

fSetFBXImportOptions();
ExecuteScriptCommand("FBX Import", Array(eFBXFiles.item(), 1)); //Import FBX file


Brinkley, Marc wrote:
> Is it possible to export a scene to FBX with a script?
>  
> I tried using the FBX command with no luck
>  
> Thanks!
>
> _______________________________________
> *Marc Brinkley - EA|Chicago*
> mbrinkley [at] ea.com
> 312.661.7412
> "[Fight Night] Round 3 on an Xbox 360 on a widescreen LCD TV is so 
> pretty it's the Jessica Alba of video gaming."
>
>  

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