Hi All,
In the render tree, I'm trying to fake some shadows by blending two
colours through a mix2colours node, using the Shadow node as weight. The
problem I'm getting is very jaggy edges to the shadows. The object is a
rippling flag which gets covered in these jaggies.
I've tried all options but nothing works. I've also tried using the
simple_shadow node, but get absolutely nothing out of that.
Am I going about this the wrong way? Is there another node I could use
to generate the weight value?
Thanks
Chris
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