OK, I've faked it using an incidence node with Surface/Lights and
illuminance On, running through a mixer gradient. This creates the
weight value I need.
Just wonder why the jaggies from the shadow node?
Chris Marshall wrote:
Hi All,
In the render tree, I'm trying to fake some shadows by blending two
colours through a mix2colours node, using the Shadow node as weight.
The problem I'm getting is very jaggy edges to the shadows. The object
is a rippling flag which gets covered in these jaggies.
I've tried all options but nothing works. I've also tried using the
simple_shadow node, but get absolutely nothing out of that.
Am I going about this the wrong way? Is there another node I could use
to generate the weight value?
Thanks
Chris
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