RE: jaggy shadows with Shadow Node

Date : Wed, 15 Nov 2006 11:55:12 -0000
To : <XSI(at)Softimage.COM>
From : "Adam Seeley" <adam.seeley(at)clearpost.co.uk>
Subject : RE: jaggy shadows with Shadow Node
Hi,

Does the "Shadow cast on visible faces" option need to be on? I think it might be the self-shadowing cauing the problem.


Could you get around it by turning that option off, turning Ambience to 1 & making the ambient colour of the material the same colour as your shadows?

A.

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf
Of Chris Marshall
Sent: 15 November 2006 11:51
To: XSI(at)Softimage.COM
Subject: Re: jaggy shadows with Shadow Node


Here you go.

Alan Jones wrote:
> Any chance of a jpg?
>
> Cheers,
>
> Alan.
>
> On 11/15/06, Chris Marshall <chris(at)eclipsecreative.co.uk> wrote:
>> Hi All,
>> In the render tree, I'm trying to fake some shadows by blending two
>> colours through a mix2colours node, using the Shadow node as weight. The
>> problem I'm getting is very jaggy edges to the shadows. The object is a
>> rippling flag which gets covered in these jaggies.
>> I've tried all options but nothing works. I've also tried using the
>> simple_shadow node, but get absolutely nothing out of that.
>> Am I going about this the wrong way? Is there another node I could use
>> to generate the weight value?
>>
>> Thanks
>> Chris
>>
>>
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