RE: working with large textures

Date : Thu, 16 Nov 2006 13:48:59 -0000
To : <XSI(at)Softimage.COM>
From : "Andi Farhall" <andi(at)clearpost.co.uk>
Subject : RE: working with large textures
Title: working with large textures
Sorry - i meant a 1000 frame sequence of 6k frames. So in fairness only one 6k texture per frame.... I'll let you know if i have any luck....
 
A
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of Sandy Sutherland
Sent: Thursday, November 16, 2006 1:39 PM
To: XSI(at)Softimage.COM
Subject: Re: working with large textures

He he - if you actually succeed with this - firstly ONE or TWO 6K textures is a little ambitious, let alone a thousand - please please let us know, and how!!!
 
S.
 
----------------------------------------------------------
Sandy Sutherland  Digital Doodeller - TD
Blackginger (Cape)  http://www.blackginger.tv
mailto:sandy(at)blackginger.tv
(P) (+27 21) 488 1188  (Cel) 0827893789
----------------------------------------------------------
----- Original Message -----
Sent: Thursday, November 16, 2006 3:28 PM
Subject: working with large textures

I've started to apply some hires textures (6k square .pic files) to my master scene but i get a noicon pic instead, both in the clip property itself and the render. Loading the clip into a clean scene is fine. Somebody out there knows what i mean.

 Is there a max texture size in xsi and is it filesize or pixel count? Is it entirely down to the amount of ram available?

Will converting to .map files make any difference as i've a thousand 6k files and it might take a while.


Cheers...


Andi.


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