Superb!
Thank you Luc-Eric.
I am looking forward to hearing about the fine details of the other departments too. :-)
Cheers!
Thomas Helzle
www.screendream.de
Am 16.11.2006, 18:47 Uhr, schrieb Luc-Eric Rousseau <lucer(at)Softimage.COM>:
> The benefits for V6 for Foundation users are substantial.
>
> There is the rendering revamp, of course, which includes multiple render region, region compare, and new features for pass channels, and a reorganization of the render options and passes for easier management.
>
> There is also a the new material management UI, which includes live shaderballs, a new manterial manager with 'iTune-like' filtering, views of which object and clusters, and image clips, use selected materials and vice-versa, with thumbnails, list of clips in the scene and more. (These features were not demoed by chinny last night, he was using an outdated build)
>
> In animation Foundation users benifit from the revamp Dopesheet and new features in the FCurve editor which will make life easier for animators having trouble selecting keys in buzy animation. Copy/paste from multiple fcurves to multiple fcurves, better SDK API for manipulating FCurves the way the FCurve Editor does, and many other enhancements comming from small and large productions being done on XSI.
>
> Users of Foundation also get Animation Layering, which I see someone on cgtalk wasn't sure about.
>
> In modeling there are features such as a symmetry button on the MCP which allows modeling symmetrically without doing any setup. There are also several new features in selection interaction, image planes.
>
> In texturing there are new options in the texture editors and several other requests by Xbox360/PS3 game developers which will make life easier for all users.
>
> XSI also includes small features that were created between 5 and 6 for specific customers.
>
> There as more changes, but as team lead of UI I am not aware of everything of all areas.
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