RE: FXTree (was RE: XSI 6 announced)

Date : Thu, 16 Nov 2006 19:44:36 +0100
To : <XSI(at)Softimage.COM>
From : "VR XSI Forces" <forum(at)virtualrepublic.org>
Subject : RE: FXTree (was RE: XSI 6 announced)
What's our focus of interest:
did Softimage just add Elastic Reality stuff to FxTree or is FxTree more
advanced now on some kind of >Shake< or >Fusion< level.

FxTree is great but we really suffer here from lots of important missing
effects or features like a cool lens blur, good looking lightbursts etc.
which force us all the time to do some kind of >painfully hybrid-comp< with
FxTree and AFX [once used to work node based a layer based concept like AFX
really su*ks].

Unfortunately I have to say IMO: FxTree is 80% unfinished in XSI 5 due the
fact that we can't do special cool looking effects there what you get from
several AFX plug-ins.

Michael Klein
[president]
virtual republic

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Christian Rittener
Sent: Thursday, November 16, 2006 7:04 PM
To: XSI(at)Softimage.COM
Subject: FXTree (was RE: XSI 6 announced)

Great! Now ;-) what happens in 6.0 when you minimize a FXviewer window and
then re-maximize it?  is the picture still in there? same question when
switching layouts back and forth...

What about the FXTree UI behavior in general, will it be same as the rest of
XSI? (e.g. standard interaction with all other views and windows, D'n'D a
clip from an Explorer into the FXtree, from the FXTree to the FXViewer,
R-click menus, zoom on cursor in FXViewer, etc.)

Christian


> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Luc-Eric Rousseau
> Sent: November 16, 2006 12:03
> To: XSI(at)Softimage.COM
> Subject: RE: XSI 6 announced
> 
> 
> Yep, every each release I get slammed about going the extra mile in my 
> baby, the FxTree.  FxTree has a lot of daily users especially on 
> Linux, artists who are happy with the fact 6.0 can now work with 
> OpenEXR in native 16-bit float, the new image compare feature, and 
> getting access to the ER warp kernel, which is otherwise not available 
> except in the expensive Avid DS. All three of which are 
> implementations of frequent users requests.
> This is happening of course because it is not "costly R&D", but rather 
> it is the work of a very brilliant engineer with an awesome talent for 
> refactoring... :D
> 

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