Hi Luc-Eric,
On 11/17/06, Luc-Eric Rousseau <lucer(at)softimage.com> wrote:
Tim, if I'm not mistaken what's happening is that you're 'pimping your PC' to 64-bit and want to have everything running in 64-bit. But really, the 32-bit version will run at full speed on it, and 99.9% of the CG industry is still working on 32-bit. It's only only if you're in need of more than 3 Gig of RAM for XSI only that you need 64-bit. I would say that you're prepared to invest in all of this cool new hardware, you should also be be prepared to upgrade above the entry-level version of XSI and get the Essential version of XSI.
If you're a student, Essential and Advanced are available are prices lower than Foundation.
Shaders writers that contribute to the community can often get temp license of XSI, so the shader porting issue should not be a problem.
This are mostly reasonable arguments. We are spending on Essentials
and Advanced licenses yet don't have access to a 64bit version -
despite our hardware and OS being capable (more capable than XP
64bit). Is there a reason our money isn't giving us access to this
technology?
I'd also to be interested how many companies were surveyed to come up
with 99.9% (I'd imagine at least 1000 in order to obtain that level of
precision) and what percentage said they'd switch to 64bit if the
software were available.
Cheers,
Alan.
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